id Software a adopté ce programme très réputé et avantageux puisqu'il est compatible avec n'importe quel machine; celui-ci étant déjà utilisé dans de gros titres comme la série des Battlefield, Enemy Territory ou encore Painkiller.
Cris Remo, rédacteur de Shacknews nous fait part de ses impressions dans cette preview du dernier jeu de Raven's et id Software. Il nous parle du mode solo autant sur PC que sur 360, et nous commente le mode multijoueur version PC.
« After last year's highly-anticipated but perhaps a little underwhelming Doom 3, id is looking to rock gamers' faces with the return of its other legendary blockbuster franchise, Quake. To the surprise of many, this task will not be handled in-house but rather by the crew at Raven Software, known for the Hexen and Heretic franchises as well as the more recent X-Men Legends games. The two studios are working closely on the project, however, and are making a conscious attempt to draw from what they consider the strong points of the Quake bloodline in developing Quake 4. What this means is that the single-player component of Quake 4 is set in the Strogg-centric world of Quake II, and the multiplayer is reminiscent--to an extraordinarily high degree--of Quake III Arena's breakneck deathmatches. »