La devteam du jeu Painkiller, DreamCatcher, est fier de vous dire que la démo solo de leur jeu sort Lundi. Et, normalement, la démo multijoueur devrait aussi bientôt montrer le bout de son nez. La démo solo pèse 200Mo environ, avec 3 niveaux dont un qui n'était pas disponible dans la version leaked...
Voici le communiqué de presse :
Toronto, Canada, February 12th, 2004. DreamCatcher Games has today confirmed that the long-awaited demo of its first-person shooter, Painkiller, will be available for download by 2.00pm PT on February 16th.
This single-player demo will feature 3 action-packed levels, including one that has never been seen before. The 200MB demo will be ‘premiered’ on GameSpot’s DLX site (dlx.gamespot.com). GameSpot will initially showcase the demo, but the file will be made widely available shortly after the initial hosting goes live (ftp download details will follow).
The new level is set at dusk in a large oriental castle and temple-style arena, where explosive scimitar wielding demons lay in wait. Fireworks will fly and a messy, bloody battle will ensue.
The second level is the popular mediaeval town level, where witches, baddies pulling their guts out of their backsides and faceless demons await the weary shooter. The level also has a hidden underground battle-zone that only savvy killers will stumble across.
Also featured is the re-designed Thor level…yes, that massive boss with the gigantic hammer is back, and he’s more pissed off than ever! The level is set in an ancient ruin, where falling columns and plinths are as dangerous as Mr. Saphathoraél, THE boss.
All levels now include variable difficulty settings for the first time, and shooters are no longer ‘virtually’ immortal. The A.I., physics, game-play, in fact, everything, has been totally overhauled since anyone last played a build.
Painkiller ships April 12th 2004 (Easter Monday..…Second coming etc.…you get it..).
Visit www.PainkillerGame.com for more great information. A multi-player demo is expected shortly after ship.