MyCrysis annonce l'arrivée du patch DX11 pour Crysis 2 le 27 juin. Cette rustine sera accompagnée de la version 1.9 du jeu, et on espère qu'ainsi le jeu sera moins dégueulasse à regarder.
La liste complète des changements se trouve dans la suite de la nouvelle.
La liste complète des changements se trouve dans la suite de la nouvelle.
Added Contact Shadows
Added DX11 benchmark level
Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
Tessellation + Displacement Mapping
High Quality HDR Motion Blur
Realistic Shadows with Variable Penumbra
Sprite Based Bokeh Depth of Field
Parallax Occlusion Mapping
Particles Motion Blur, Shadows and Art Updates
Water Rendering improvements and using Tessellation + Displacement Mapping
Added Realtime Local Reflections
Added support for Higher Res Textures Package
Added various new console variables to whitelist
Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
Fixed issue in MP where player stats weren't always saved at the end of a game
Fixed issue in MP where player stats would sometimes randomly reset
Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
Fixed issue with JAW rocket not firing through window's containing broken glass
Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
Improved advanced graphics options menu
Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
Improved multi-GPU support
Improved Tone Mapping
Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)