Nos confrères de chez Clubic rapportent que Prey 2, dont nous vous avons parlé il y a quelques jours, sera bien développé par le studio en charge du précédent et remarqué premier opus, j'ai nommé Human Head Studios.
Pour preuve, nous vous proposons de télécharger ce document .pdf dans lequel vous n'apprendrez rien de plus que ce que nous vous avons déjà dit à propos du contenu, mais si vous descendez jusqu'à la fin, vous y verrez la mention "Prey 2 is currently being developed in cooperation with Human Head studios and slated for Xbox 360 and PC platforms.". Si vous n'êtes pas intermittent de la linguistique, vous ne devriez pas avoir besoin de traduction.
Radar Group est donc une équipe créee par 3D Realms qui contribuera également au développement de Prey 2. Certains développeurs de chez 3D "DNF" Realms ont d'ailleurs sans doûte été incorporés dans cette nouvelle équipe.
Le communiqué entier (en anglais) se trouve dans la suite de la nouvelle.
Pour preuve, nous vous proposons de télécharger ce document .pdf dans lequel vous n'apprendrez rien de plus que ce que nous vous avons déjà dit à propos du contenu, mais si vous descendez jusqu'à la fin, vous y verrez la mention "Prey 2 is currently being developed in cooperation with Human Head studios and slated for Xbox 360 and PC platforms.". Si vous n'êtes pas intermittent de la linguistique, vous ne devriez pas avoir besoin de traduction.
Radar Group est donc une équipe créee par 3D Realms qui contribuera également au développement de Prey 2. Certains développeurs de chez 3D "DNF" Realms ont d'ailleurs sans doûte été incorporés dans cette nouvelle équipe.
Le communiqué entier (en anglais) se trouve dans la suite de la nouvelle.
RADAR™ GROUP ANNOUNCED
Original Thinking™ entertainment entity to incubate, manage and produce Intellectual Properties for cross-media leveraging in video game and film markets
Scottsdale, Ariz., March 17, 2008 – Radar™ Group announced today its official public launch, coinciding with the launch of its website, www.radargroup.com, and the announcement of its first three game projects—Earth No More™, Incarnate™ and Prey 2™. Founded in June 2007, Radar Group co-creates original IP, designed from the ground up, for successful leveraging in game and film markets.
Original Thinking™ is Radar’s mantra. Making a clean break from games based on licensed intellectual properties (IP) and created using internal development, Radar only works with passionate development teams looking to establish themselves with original IP. Radar believes that independent studios must maintain part ownership of their homegrown IP in order for studios, and the gaming industry as a whole, to thrive financially and creatively in the long-term.
“We’re something our industry desperately needs,” says Scott Miller, Radar’s Chief Creative Officer. “Radar is teaming up with many of the industry’s top independent studios to help them create original IP in which they own a substantial ownership stake. Why is this important? Because in today’s industry it’s nearly impossible, unless you’re Epic or Valve, to create original games and not give away full IP ownership to the publisher. Radar believes that creators should share ownership, and all of the long-term benefits that come from that.”
Headed up by CEO Jim Perkins (Co-founder of FormGen and ARUSH Enter.), Chief Creative Officer Scott Miller (Founder Apogee Software, co-founder 3D Realms, co-founder Gathering of Developers), Executive Creative Director Raphael van Lierop, (former producer at Relic Entertainment; former Creative Director at 3D Realms) and Vice President Strategic Partnerships Dave Adams (co-founder of ARUSH Enter. and former Vice President of Strategic Partnerships for developer/publisher Cheyenne Mountain Entertainment), the Radar team has cumulatively sold over 35 million units worldwide and generated $1.7 Billion in game sales with franchises like Duke Nukem, Wolfenstein, Unreal, Max Payne, Prey and others.
In the film space, Radar works with its valued partner, Depth Entertainment. Based in L.A. and helmed by film industry veteran, Depth president Scott Faye, Depth exists to carry out the linear leveraging strategy for many of Radar's interactive game properties. Faye is currently producing the film adaptation of the award-winning and multi-million selling Max Payne, starring Mark Wahlberg (The Happening, Shooter) and Mila Kunis (That 70’s Show, Family Guy), which is currently in production in conjunction with 20th Century Fox.
More about the three game projects in development— Earth No More, Incarnate and Prey 2.
Earth No More
Earth No More does away with the “lone-hero” shooter archetype, instead focusing on the dynamic between an ensemble cast that must learn to work together to survive the threat of an environmental extinction event. As Will Foster, a DHS chemical weapons specialist, you are among the first to respond to a gas attack on Washington, D.C. However, it soon becomes clear that the gas attack is a cover-up for something much more sinister. Earth No More is currently being developed in close collaboration with Recoil Games and is slated for release on next-gen consoles and PC.
Incarnate
Incarnate poses the question: Can evil ever die? The re-incarnated souls of history’s most evil people are converging on present-day Chicago. As Thomas Ludlow, you are recruited by a secret organization to hunt down and capture these ‘Incarnates’. But the further you dig into the reasons for their arrival, the more you learn of the true nature of your efforts and your own connection to the events unfolding before you. Stalk your prey in the wide open city, search for them in the dark places, and maybe you will survive long enough to solve the mystery of your own past. Can you break the chains of destiny, or will you let them bind you to your doom? Incarnate is currently being developed in collaboration with a yet-to-be-announced studio.
Prey 2
The follow up to “Action Game of the Year” (PC Gamer), reprise your role as Tommy, the native warrior who saved Earth from alien invasion in Prey. This time, abandoned and framed for the disappearance of his family and girlfriend, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him. Building on the mind-bending portal and gravity-defying gameplay of the original with several innovative new twists, Prey 2 promises to once again take players into a compelling science-fiction world with breathtaking visuals and adrenaline-pumping action gameplay. Prey 2 is currently being developed in cooperation with Human Head studios and slated for Xbox 360 and PC platforms.
For more information about Radar Group, a full list of Radar’s founders and leaders, and for details and artwork related to current Radar projects, please visit www.radargroup.com.
About Radar™ Group
Radar™ Group is a unique brand management company for original video game properties developed specifically for cross-media leveraging in the video game market and other ancillary media markets, such as film, TV, music and other emerging online markets.
About Recoil Games
Recoil was founded in 2006 by ex-Remedy staffer Samuli Syvähuoko with the purpose of creating innovative original IP (intellectual property) action-adventure games for the latest generation of consoles and the PC. A core goal for the company is to push emotional drama and believable narrative forward in games. For more information, visit http://www.recoilgames.com
About Depth Entertainment
Depth exists to carry out the linear leveraging strategy for many of Radar's interactive game properties. Through strategic partnerships with major Hollywood production partners and film studios, Depth represents the future of cross-media entertainment leveraging.
Media Contact:
RADAR GROUP
Casey Lynch
Vice President, Communications
480-252-3076
clynch@radargroup.com
© 2008, Radar Group. All rights reserved. The Radar Logo, Radar, Original Thinking, Depth Entertainment and Incarnate are trademarks of Radar Group. Prey 2 and Earth No More are trademarks of 3D Realms. Other names appearing may be trademarks of their respective owners.