Unknown Worlds vient de mettre en ligne un nouveau patch pour la version bêta de Natural Selection 2. Numérotée 161, cette nouvelle version est disponible via Steam et se téléchargera automatiquement au prochain lancement du jeu. la liste des changements est conséquente et se trouve détaillée dans la suite de la nouvelle.
Build 161 Change Log
* Rewrote marine Commander UI (now all Lua, not Flash) for massively improved frame rate for the Marine Commander!
* Changed Marines to put away their weapon when building
* Added data-driven effect system for artists
* (EffectManager.lua and *Effects.lua) New marine expansion room on ns2_tram
* Fixed timeout when creating a local server
* Fixed crash when Lua code performed an invalid operation
* Fixed the alien tech tree so the Whips have the proper prerequisites melee 1 > melee 2 > melee 3 (thanks Enceladus)
* Fixed observatory buttons to not be active until the observatory is built (thanks Enceladus)
* Fixed Crag upgrade menu not having a back button (thanks Enceladus)
* Fixed Skulk leap prediction issues
* Flamethrower look-up/look-down 3rd person animations fixed
* Fixed texture lock in the Editor
* Fixed bug where a WebRequest response was limited to 8192 characters
* Fixed exploit where an embryo would slide if the alien was moving prior to gestating
* Fixed bug where looking straight up and moving forwards would cause the player to move backwards
* Fixed bug where looking straight down and firing the pistol would cause the view to flip
* Fixed Alien "structure under attack" alerts not properly displaying
* Fixed bug where Aliens could use the Armory
* Fixed bug where Special Edition black armor didn't show up in the ready room
* Fixed Distress Beacon not working
* Fixed prediction issues with weapon unholstering
* Fixed bug where a Marine could obtain all of the weapons simultaneously
* Fixed commander tool tips not displaying the proper resource requirements (carbon, plasma, etc.)
* Fixed armor bug which was causing marines to be killed in 2 bites instead of 3 (thanks Harimaru)
* Fixed bug where the bots wouldn't use the current target's location to move/aim
* Fixed bug where bots would stop acting after they had killed their target
* Fixed bug where "create" command created 2 entities instead of 1
* Fixed bug where aliens could escape the map or get stuck in walls while evolving
* Fixed bug where clicking with Commander ghost selected the unit underneath (meaning you can support with med/ammo much easier now)
* Fixed Sentries not being able to see targets very close to it (now "sees" out of the camera on the model)
* Fixed bug where infantry portal wouldn't wait full spawn time before spawning players
* Added drawing commander buttons in red when they are available but you don't have enough resources
* Added the ability to drop weapons as a Marine (weapon pickup will be in a future patch)
* Added culling of lights when they have zero intensity (optimizes bullet impact effects)
* Added flashlight key binding (thanks Enceladus)
* Added support for joining a friend's game through the Steam UI
* Added the ability to get a player's Steam ID in script
* Added a parasite indicator on the Marine HUD
* Increased the brightness of the flashlight
* Changed marine and alien spawn timing (marines take 10 seconds to spawn at IP, eggs take 9 seconds)
* Changed the master server query port to be port+1 instead of being hard-coded to 27016
* Changed the names of parasited team-mates to be drawn in yellow in the HUD
* Tightened rifle cone of fire from 4 degrees to 3 degrees to make it feel more like NS1
* Added new alien and marine blood effects