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Sorti depuis seulement quelques jours, Aliens : Colonial Marines fait un four et Gearbox Software a déjà les mains dans le cambouis et nous annonce une future mise à jour (non datée pour le moment).

Le détail dans la suite de la nouvelle.
General

General user interface improvements
Various performance improvements
Fixed issue where a door may not function properly if a Xeno was killed while opening it
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them
Fixed collision issue where bullets would not pass through certain open doorways
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters
Addressed an issue where doors would sometimes not open properly
Addressed an exploit where players could melee while throwing a grenade or placing a claymore
Fixed some collision detection issues that could result from a close encounter
Prevented campaign pop-ups from appearing outside of campaign
Campaign

Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco
NPCs no longer attempt to open doors while being welded
Fixed issue where Raven could sometimes pass through welded door
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI
Adjusted the distance between players before they're warped to the location of furthest player in co-op
Fixed issue where torch would sometimes appear incorrectly to co-op clients
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes
Fixed issue where co-op player would not recover properly after being saved from a close encounter
Fixed issue where Russian players could not drop into a co-op match in some missions
Updated late-game close encounter moment to disable player input, which could cause them to become stuck
Multiplayer

Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
'Switch Teams' option removed from the Pause menu
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging
Corrected bug where clients appeared to spawn outside of world before match start
Removed placeholder text from appearing on scoreboard in certain situations
Improved camera transition when Xeno enters a vent
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while
Spitter's "Acid Spray" now originates from the mouth
Escape: Fixed issue where Xenos could spawn in unplayable space
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match
Escape: Improved timing and placement of warp locations in Emergency Evac map
par KoOpa Commenter
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