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Comme d'habitude avec Steam, la mise à jour sera effective au prochain démarrage du client.
La liste complète des changements se trouve dans la suite de la nouvelle.
Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* Voting can change difficulty.
* Vote Time Ban Player.
* When a player leaves the game, its vote is reset and vote status is updated accordingly.
* Fixed multimonitor spanning resolutions and other non-standard resolutions were not appearing in the graphics options menu.
* Locale override can now be specified on the command line with "+locale " (without quotes), where is one of: enu, fra, itl, deu, esp.
* Non-signed .gro files are allowed for all localized files.
* Controller binding customization now supports Jump and Crouch commands.
* The last door on Karnak level (in campaign game, not demo) never opened in coop if Extra MP Enemies is OFF.
* Changed the DirectX detection to launch the DirectX setup provided with the game instead of directing users to web installer, since the web installer cannot fix broken installations.
* Some spawn effects were not visible on client machines.
* Fixed crumbs not being recached when some of their parameters changed through cvars or menus.
* Fixed problems with crumbs taking too much GPU memory.
* Fixed problems with GPU memory overflowing and/or slowdowns when entering Netricsa's enemies or weapons screens.
* Connecting to a server where no music is playing, would cause the client to crash at a later time.
* Fixed some problems with XAudio2 mixer on high sample rates.
* Fixed rare crash when menu got into a dummy state (no screen active).
* Fixed problem with full-screen gamma correction settings and/or other color presets not being applied when gfx mode has been restarted, or when going from full-screen to windowed mode and back.
* Invisible scrollbar arrow buttons no longer make focus-sound when mouse pointer moves across them.
* Fixed issue when sometimes a client would hit a projectile with a bullet, the projectile would just disappear without an explosion effect.