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La rustine pèse tout de même ses 120 Mo et se télécharge sur l'un des miroirs suivants.
Engine:
# Multiple savegame positions allowed.
# Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
# Multiplayer server browser enlarged.
# Improved steering for car.
# Improved mobile artillery simulation.
# Improved terrain shape beyond map borders.
# Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
# Added UAV camera stabilization.
# Indication of player connection status in list of players (Diary).
# Possible to connect to server with template-based MP scenario.
# Repeated weapon change command fixed in radio protocol.
# Game no longer crashes when copying a linked trigger in the Mission Editor.
# Different radio notification of multiple units attacking.
# NAT negotiation issue removed (different negative sign cookie on client and server).
# Fixed possible crash after or during Get In in multiplayer.
# Improved transfer of building destruction in multiplayer.
# Fine surface information are now properly used for surface properties.
# Destroyed targets are no more massively reported after player has left the vehicle.
# Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
# VON no longer crashes the game in certain circumstances.
# AI sprinting on the spot removed if route was planned across the roof.
# Server shown as passworded in Server Browser when passworded or locked.
# Improved functionality of Get In command if player is vehicle commander.
# Swimming soldiers no longer drop inventory items.
# Swimming players cannot use Gear dialog.
# New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
# Fillrate optimization in Video Options is now defined via combo box.
# Improved light count optimization (should help performance when many distant lights are present).
# Low-frequency effect (subwoofer) improved.
Scenarios:
# Added or fixed markers in pre-mission briefings in various scenarios.
# "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
# "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
# "Trial by Fire" script error fixed.
# Campaign: Time flow screen added to scenario intros.
# Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
# Campaign: Multiplayer info for all campaign scenarios added.
# Campaign: Scene-specific sound entities are deleted after end of a scene.
# "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
# "First to Fight" campaign scenario: O'Hara animation speed fixed.
# "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
# "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
# "One Week Later" campaign interlude: Conversation more logical.
# "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
# "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
# "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
# "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
# "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
# AI grouping prevented in team deathmatch and deathmatch scenarios.
# Module for limiting area of operation script fixes.
# Recomposed fortifications and minor fixes in Warfare.
# First-aid module performance improvements.
# Language and gameplay fixes in multiplayer and singleplayer templates.
Art & Environment:
# Changed lighting values for early morning and dusk.
# Improved wheeled vehicles turning definitions.
# Utes: Improved carrier deck collision shape and F-35B geometry.
# Gas stations on map can now refuel nearby vehicles.
# Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
# Added small signs to Chernarus map.
# Less frequent occurence of thunderbolts.
Si t'as de la patience et un poil d'expérience, va z'y achéte, cé tro bien !
Malgré la config de malade qu'il faut pour que ça tourne, chuis tombé raide dingue de ce jeu.
Je me permet une petite image rigolote :
(image de RobertHammer)