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Au niveau des changements appréciables pour toutes les classes, on notera la présence des succès qui sont désormais affichés dans le HUD, la fin de GoldRush devenue un peu plus facile pour les attaquants, une icone du HUD indiquant au Medic des informations sur le niveau de santé du demandeur etc. (fini les demandes intempestives de Medic alors qu'on a toute sa vie, et ça permettra aux médecins de ne pas oublier les gens qui sont vraiment en galère).
Comme d'habitude avec Steam, le patch sera effectif au prochain redémarrage du client.
# The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
# The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
# Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
# Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
# Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
# The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
# Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
# There is now a custom icon for death messages when the player was killed from a critical hit
# Added a new particle effect for when a player enters the water
# Added smoke to the feet of a rocket jumping soldier
# Players will now have some particles swirling around them so other players can see when they are overhealed
Sont encore occupés sur L4D eux à tous les coups... Encore... :'(