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teamfortress2_005.jpgValve Software vient de sortir un patch pour Team Fortress 2 qui va sans doute faire couler beaucoup d'encre. Ce dernier, en plus de corriger une tonne de bugs opère un équilibrage des classes. Cette mise à jours concerne essentiellement deux classes : les Soldiers et mes Demonoman, elle me semble d'ailleurs moins justifiée pour les Demonoman que pour les Soldiers. Je vous traduit en effet la partie du changelog qui concerne l'ajustement des classes :
  • Réduction de la réserve de munitions du Soldier de 36 à 16 rockets
  • Réduction de la réserve de "Sticky Bomb" du Demoman de 30 à 16 sticky bombs
  • Réduction de la réserve de grenades du Demoman de 40 à 24 grenades
Comme d'habitude avec Steam, le patch sera appliqué lors du prochain démarrage du client. Pour la liste complète des changements, cela se trouve dans la suite de la nouvelle.
Added "Custom" tab to the server browser

* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)

* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission


Class balancing

* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)
par utr_dragon Commenter
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