Une nouvelle version du mod Garry pour le jeu Half-Life 2 est disponible. Il s'agit de la version 9.0.4. La liste est disponible dans la suite de la nouvelle.
Par ailleurs, il est important de noter que cette nouvelle version est incompatible avec les anciennes.
Par ailleurs, il est important de noter que cette nouvelle version est incompatible avec les anciennes.
Version 9.0.4 - 27th November 2005
- [ADD] Spawn menu now grows with a higher screen res
- [ADD] Cleaned up spawn menu
- [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode to switch back)
- [ADD] SWEP spawn menu
- [ADD] CS Weapons
- [ADD] NPC Kill notifications
- [FIX] Spawn menu crash
- [FIX] Single player bug with turrets
- [FIX] Melonracer bugs
- [FIX] Weapon pickup switch bug
- [FIX] Text, rects and wquads showing in the next level
- [FIX] Fortwars - Fixed buying weapons as spectator
- [FIX] Fortwars - Money resets after game end
- [FIX] HideAndSeek - Team names fixed
- [FIX] HideAndSeek - Tweaked scoring
- [FIX] HideAndSeek - Added help screen
- [FIX] HideAndSeek - Hiders get melon and baby guns
- [FIX] Chat style messages now show in single player
- [FIX] Scope graphics are now drawn behind kills/chat
- [LUA] _util.PlayerByName( name )
- [LUA] _util.PlayerByUserId( userid )
- [LUA] _util.EntsInBox( min, max )
- [LUA] _util.DropToFloor( ent )
- [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius )
- [LUA] _util.PointAtEntity( ent, ent )
- [LUA] _npc.ExitScriptedSequence( ent )
- [LUA] _npc.SetSchedule( ent, sched )
- [LUA] _npc.SetLastPosition( ent, vector )
- [LUA] _npc.AddRelationship( ent, ent, disposition, priority )
- [LUA] Changed Phys functions to use _phys. table (see lua/includes/backcompat.lua)
- [LUA] _phys.ApplyForceOffset( ent, force, worldpos )
- [LUA] _phys.ApplyTorqueCenter( ent, vec )
- [LUA] _player.ShowPanel( player, name, show )
- [LUA] _player.SetContextMenu( player, name )
- [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua
- [LUA] _player.GetFlashlight( player )
- [LUA] _player.SetFlashlight( player, bool )
- [LUA] _player.LastHitGroup( player )
- [LUA] Returned tables now start from 1 instead of 0 as is the Lua tradition
- [LUA] _player.ShouldDropWeapon( player, bool )
- [LUA] SWEP - getTracerFreqPrimary()
- [LUA] SWEP - getTracerFreqSecondary()
- [LUA] _swep.GetClipAmmo( id, clip )
- [LUA] _swep.SetClipAmmo( id, clip, amount )
- [LUA] SWEP - onPickup( player )
- [LUA] SWEP - onDrop( player )
- [LUA] SWEP - onRemove()
- [LUA] SWEP - getDeathIcon()
- [LUA] _gameevent.Start( name )
- [LUA] _gameevent.SetString( name, value )
- [LUA] _gameevent.SetInt( name, value )
- [LUA] _gameevent.Fire()
- [LUA] _spawnmenu.AddItem( player, category, name, command )
- [LUA] _spawnmenu.RemoveCategory( player, category )
- [LUA] _spawnmenu.RemoveAll( player )
- [LUA] _spawnmenu.SetCategory( player, category )
- [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's first ever spawn on the server
- [LUA] Fixed _file.Read corrupt data
- [LUA] _PlayerGetActiveWeapon( player )
- [LUA] _swep.GetDeathIcon( weapon )