Dans la mise à jour de son .plan, Timothee Besset, un programmeur chez id Software, explique que le prochain patch pour Doom 3 et son expansion, le 1.3, est en préparation. Voici les principales modifications qu'apportera cette mise à jour :
- Resurection of Evil sera supporté par Linux
- Il contiendra un support pour EAX HD, le PunkBuster et plein d'autres utilitaires
- Une mise du SDK devrait suivre peu après le patch 1.3
- Il n'est pas encore prêt
Name: Timothee Besset
Email:
Description: Programmer
Project:
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Wolfenstein Enemy Territory 2.60 SDK & misc D3 1.3 / ROE information
====================================================================
The SDK for ET 2.60 has been uploaded to our ftp:
ftp://ftp.idsoftware.com/idstuff/et/sdk/
ef938347cf8ac9cbd1e2b6fabf29c204 ET_2.60_SDK_Setup.exe
51f929a7b24e5def093fcec1922e542f et-linux-2.60-sdk.x86.run
9784720e9d5904a86fe46b62fa1e5394 et-sdk-2.60.dmg
Also, regarding the next Doom 3 patch ( version 1.3 ):
- Resurection of Evil will be supported on Linux
- release 1.3 has EAX HD support, PunkBuster and bunch of other goodies
- we will release an updated SDK shortly after the patch release
- it's not done yet
Mon Mar 21 14:00:38 CST 2005
Updated Mac OS X setup
======================
The initial setup had some permission bugs. We've put together a better one:
b4f1ea8f8502ce7ad86bd64195724ed5 Wolfenstein Enemy Territory 2.60-2.dmg
Wolfenstein Enemy Territory 2.60
================================
An updated version of Wolfenstein Enemy Territory [1] is available.
We'd like to thank the ETPro mod team [2] for all the work they did helping us getting this release out. We also have a Mac OS X client thanks to Brad Oliver at Aspyr [3].
A quick incomplete summary of the changes ( fully detailed information is available in the patch documentation ):
- minor optimizations in server and client engine for lower cpu usage
- demo recording and playing fixes. sound recording
- server can redirect clients to other servers when full
- mods menu
- anisotropic texture filtering is now supported in renderer
- fixed http download crashes
- various server engine crashes fixed
- fixed Antilag (it was dependent on client fps, and headshots weren't delagged)
- upped the number of servers in the browser
Downloads:
----------
MD5 checksums:
a7ba6fdee3de6150b887068d58e91729 ET_Patch_2_60.exe
94a7036471b90955a88339d677e467c2 et-linux-2.60-update.x86.run
2d2373f29f02e18d365d7f1860eee435 et-linux-2.60.x86.run
Where can you download the files? You can get them from id's ftp [4] or from the BitTorrent tracker [5]. Many websites will carry the files within a few hours too.
--
[1] http://games.activision.com/games/wolfenstein/ - Enemy Territory
Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer game in which players wage war as Axis or Allies in team-based combat.
[2] http://bani.anime.net/etpro/
[3] http://www.aspyr.com/
[4] ftp://ftp.idsoftware.com/idstuff/et/
[5] http://zerowing.idsoftware.com:6969/
Mon Mar 14 15:51:46 CST 2005
http://www.macrumors.com/pages/2005/03/20050314150811.shtml
congrats to Aspyr on shipping DOOM 3 for Mac today!
Fri Nov 26 11:55:45 CST 2004
Linux Doom III 1.1.1286 build:
There are new GNU/Linux binaries for Doom3 on the ftp[1] and the BitTorrent tracker[2]. This build is compatible with the previous release, brings a number of bug fixes and new sound code. Alsa[2] and multichannel sound output are now supported.
No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound:
set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise )
set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ).
For instance:
doom3 +set s_driver alsa +set s_numberOfSpeakers 6
will start doom3 using the Alsa sound backend in multichannel mode
notes about OSS:
The Linux kernel comes with the OSS/Free API, which works great in most cases but lacks multichannel support. You can download a binary OSS/Linux implementation from 4Front Technologies[4]. To sum up, the drivers are 'free for non commercial use'. You can use them to play Doom III. They have great multichannel support, and that's the drivers I used to develop the OSS backend.
Thanks to everyone who helped testing this build .. and thanks for the positive Linux feedback emails we've been getting..
TTimo
[1] ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-
1.1.1286.x86.run
[2] http://zerowing.idsoftware.com:6969/
[3] http://www.alsa-project.org/
[4] http://www.opensound.com/
==============================
Tue Nov 16 15:52:29 CST 2004
There is a new release of the DOOM3 SDK available. See http://www.iddevnet.com/ for details. This release is compatible with the Linux 1.1 release ( and includes scons build scripts ).