Les serveurs de
Natural Selection v2.0 vont subir une grosse mise à jour grace à ceci : une nouvelle mise à jour est disponible faisant passer les serveurs en version 2.01 et la liste exhausitive des changements se trouve dans la suite. Le fichier fait 1,5 Mo et peut être téléchargé sur le
site officiel ou sur
Worthplaying.
Lowered marine damage/armor upgrade costs from 30/40/50 to 20/30/40
Increased grenade damage from 110 to 125
Fixed problem where specs can be heard talking before game start in tourny mode
Fixed problem where dead players could sometimes be heard
Voice comm can no longer be heard for anyone during countdown (to allow safe demo recording)
Fixed "Contacting www.natural-selection.org..." timeout problems when natural-selection.org is down
Hide opposing team score in tournament mode so you can't see how many resources towers they have
New collision code to lessens chances of players getting stuck in structures
Fixed problem where hera holoroom double node couldn't be built properly
Fixed bug where being webbed and then devoured pulls out your weapon while inside the Onos
Each level of celerity now increases speed by 25, down from 35 (back to the 1.04 level)
Electricity research time reduced from 60 to 30
Electricity range increased from 90 to 120 (to prevent exploiting)
Offense chamber health reduced from 1150 to 1000
If an Onos redeems while digesting a player, the player is left behind
Parasites and gorge spit can operate switches and buttons that take damage again
Marine resource tower cost lowered from 20 to 15
Healing spray is 16 (same as 2.0)
Removed frame-rate dependence from leap and charge damage (Leap is 40 damage per second, Charge is 160 damage per second.)
Increased hive cost from 35 to 40
Reduced command station cost from 25 to 20
Reduced command station build time from 20 to 15
Umbra blocks 2 out of 3 bullets (down from 3 out of 4 in 2.0)
Improved "lastinv" command so that your last weapno is preserved between gestations
Shotgun clip and reserve reduced from 10/50 to 8/40
Removed cloaking and uncloaking sounds via cloaking upgrade
The cloaking upgrade now fades smoothly instead of becoming instantly invisible. The higher level of your cloaking upgrade, the faster you'll cloak.
Aliens should be able to walk slowly cloaked via the cloaking upgrade.
Each level of cloaking decreases time needed to cloak more.
Sentries and offense chambers now do "light" damage. Light damage does half damage to heavy armor and Oni.
Only allow resource towers and turret factories to be electrified (fix for exploit timing/selection exploit)
Resupplying at armory can only go into reserve (addresses end-game grenade spam at marine start). It also now rounds up (so odd-sized clips like the HMG load intuitively)
Made offense chambers less accurate against fast-moving targets (jetpackers)
Fixed "super-hive" bug which allowed an invincible hive to be built
Fixed alien resource exploit involving late-joining
Fixed spawning exploit involving late-joining
If you get disconnected while playing aliens, and you rejoin, your resources will be preserved
Players can only become spectators from the ready room (fixes devour exploit)
Building hives can now be healed
Unbuilt marine structures can now be repaired with the welder
Lowered armory cost from 20 to 1
Electricity can now attack two targets at a time instead of one
Lowered gorge armor from 75 to 50 (shouldn't affect gorge lifespan, as they usually have extra armor when they die)
HMG cost reduced from 20 to 15 (marines should be able to attack at tier 2 without it being a make-or-break effort)
Fixed bug where turrets could fire before they were built by recycling and building turret factories
When you use a phase gate, it checks to see if there are any structures blocking the phase gate. If there are, it blocks the phase. It then checks to see if there are any players blocking the phase gate. If there are teammates that have phased within the last 2 seconds, it blocks the phase. If the phase succeeds, it kills any players that are on the phase gate. So teammates have a 2 second window to get off the phase gate; enemies are telefragged instantly. Structures however can still block a phase gate, though this will likely change in a future version.
Removed frame-rate dependence when building structures (and fixed flashlight exploit when building structures)
Fixed bilebomb exploit that could sometimes allow it to damage through walls
Handicap can now be set in non-tourny mode. Message displays like active resource nodes message, every 20 seconds.
Reduced siege cannon build time from 15 to 10
Reduced siege upgrade time from 22 to 15
Reduced heavy armor cost from 20 to 15