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En ce qui concerne l'histoire, juste les justifications des choix des lieux du jeu, New Orleans, de la date, 10-20 ans dans le futur, y sont exposées.
Le fait plus important de cette entrevue repose sur l'annonce de Gray Matter : le jeu ne possédera pas de mode multijoueurs :
We all know that when making a good multiplayer game nowadays you can't just throw deathmatch together, you really need to be dedicated to it for a long time. The other problem was dealing with the Nightstalker's ability to bend time, which you can't give to everybody in a multiplayer game, which just wouldn't be fair to everyone. So we decided to concentrate on making the best single player game that we can.