Du côté des forums d'Infogrames, Steven Polge de chez Epic Games a posté une liste de changements à venir dans le prochain patch d'UT2003. Comme à l'habitude, tout y passe : gameplay, arsenal, menus, performance, code réseau ainsi que le mode spectateur ont droit à quelques modifications. La liste complète de changements à venir dans le prochain patch est disponible dans les commentaires.
Par ailleurs, le patch n'étant pas terminé, il faut encore s'attendre à voir la liste s'allonger. Pas de date pour la bêta pour l'instant, mais on sait que ce ne sera pas avant le prochain Bonus Pack.
Par ailleurs, le patch n'étant pas terminé, il faut encore s'attendre à voir la liste s'allonger. Pas de date pour la bêta pour l'instant, mais on sait que ce ne sera pas avant le prochain Bonus Pack.
- allow several different default characters. Change the default character by adding the following line to the [xGame.xPawn] <br />
section of your user.ini file: <br />
PlacedCharacterName="aname" <br />
where aname can be "Gorge" (the default), "Sapphire", "Malcolm". "Mokara", "Rapier", "Brutalis", or "Horus" <br />
- fixed no instigator bug with goop and grenades if killer was blown up before making kill. <br />
- added new mutator "DelayedSpawn". This mutator delays the initial spawning of superweapons and super powerups (like UDamage, superhealth, and supershield) <br />
- fixed sporadic problem with giving assist credit to players not involved in flag capture in CTF <br />
- fixed sporadic problem with pawns not animating on clients <br />
<br />
Weapons: <br />
- added option to have smaller first person weapons. Off by default. This option is found in the Settings|Player menu, or can be changed in the user.ini <br />
by adding bSmallWeapons=true to the [Engine.PlayerController] section. <br />
- fixed inaccurate replication of remaining translocator charge, causing players not to be able to fire when they seemed to still have charge <br />
- all projectiles and shock beam centered with hidden weapons <br />
- fixed shieldgun autofire misfires <br />
- added more weapon not firing debugging. If your weapon stops firing, type getweaponstats at the console. Then, continue trying to fire your <br />
weapon, so more stats can be gotten. Both client and server must be upgraded to this patch. <br />
- fixed shield gun fire effect when weapon hidden. <br />
<br />
HUD/Scoreboard: <br />
- 4 digit fph <br />
<br />
Performance: <br />
- Improved bPreloadAllSkins for team games. <br />
- set bShouldPreload (in [Engine.LevelInfo] section of UT2003.ini) to true on initial configuration for systems with over 512 MB of memory. <br />
This makes these systems preload all skins, reducing hitches in network play. <br />
<br />
Networking/Servers: <br />
- fixed occasional crash when switching levels for servers with bots <br />
- vampire mutator shows up in server settings <br />
- dynamic netspeed adjust to deal with connections with variable effective bandwidth. Can be turned off by adding the following line to the <br />
[Engine.PlayerController] section of your user.ini file: <br />
bDynamicNetSpeed=false <br />
- fixed distance fog based network relevancy culling. <br />
<br />
Spectating: <br />
- moved "now viewing" in spectator mode to right side of HUD <br />
- show proper HUD color in first person view when spectating in network games