Si vous faites partie des chanceux ayant accès à la bêta de Tribes : Ascend, sachez que le jeu vient de bénéficier d'une énorme mise à jour (estampillée 0.1.585.0). Cette dernière ajoute du TDM (jouable sur deux cartes), réduit le coût pour débloquer de nouvelles classes, corrige tout un tas de bugs, etc.
La liste complète des changements se trouve dans la suite de la nouvelle.
La liste complète des changements se trouve dans la suite de la nouvelle.
Patch Notes for December 1, 2011
Tribes Closed Beta Version 0.1.585.0
Server downtime: The Tribes Servers are expected to be down for several hours on THURSDAY, DECEMBER 1, 2011 while the patch is deployed. Watch the Server Status in Hi-Command for latest availability information.
Major Highlights since Version 0.1.562
The Team Deathmatch gametype is now available for play on two maps (Drydock Night and Crossfire). Upon the first death in the match, a flag will spawn. Your team earns a bonus for each kill made while the team holds the flag.
Added a “First Win of the Day” Challenge that rewards additional XP and tokens upon your first victory in a day. The "day" begins at 09:00 UTC time.
Added the “Orbital Strike” call-in (default bound to "3"). It is similar to the Tactical Strike, with a much wider radius and higher credit cost.
Reduced the token amounts required to unlock classes.
Settings: “Reduce Weapon Size” option has been added along with many others, including an option to disable help messages and an option to disable framerate smoothing.
Matchmaking: Very basic match-making segmentation to help lower ranked players play with lower-ranked players.
Fixed a number of bugs that caused sudden speed drops when skiing or jetting uphill. Other issues may remain. Please report as you find them.
By default, objective icons for all major elements on a map (generators, vehicle stations, equipment stations, etc) are now shown when you first enter a map. Hit "O" to turn off the markers.
Balance Changes
General: Increased both the time before health regeneration begins and the duration of the regeneration.
General: The credit reward for a kill assist has been increased.
Brute: The Fractal Grenade is now available for testing.
Brute: The Heavy Spinfusor now does more damage to vehicles and base turrets.
Doombringer: Minor improvements have been made to the missile tracking on the Saber Launcher.
Juggernaut: The Heavy AP Grenade’s damage to players has been increased.
Juggernaut: The Heavy AP Grenade’s damage to generators has been reduced.
Raider: The Grenade Launcher’s damage has been slightly reduced.
Ranger: The AP Grenade’s damage to players and generators has been reduced.
Survivalist Perk: Reduced the health and ammo gain to 20%, down from 35%.
Additional Items
Several crash fixes
Variety of modifications to existing CTF maps for balance and visuals.
Code was added to fix/prevent the “godmode” damage bug that sometimes occurs.
The loading screen has been updated to include map name, game rules, and various gameplay tips.
The Rabbit scoreboard has been improved.
The class screen now highlights the Pathfinder and Juggernaut classes (the least expensive) if you have not unlocked them.
Summary window may be closed at match end to allow for chatting and VGS use.