Valve Software vient de mettre à jour la version bêta de Counter-Strike : Source. Ce gros patch corrige tout un tas de petits bugs sur les viseurs, les cartes (De_Inferno), les grenades fumigènes etc.
Comme d'habitude avec Steam, le patch sera effectif au prochain lancement du jeu.
La liste complète des changements se trouve dans la suite de la nouvelle.
Comme d'habitude avec Steam, le patch sera effectif au prochain lancement du jeu.
La liste complète des changements se trouve dans la suite de la nouvelle.
* Fixed a memory leak in the dedicated server.
* Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
* Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
* Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
* Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
* Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
* Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
* Fixed an issue that could cause KeyHintText to generate junk characters.
* Prevented ragdoll spasm that could occur when using the jointeam command.
* Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
* Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
* Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
* Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
* Removed fun fact from achievements summary screen and associated playerblotter functionality.
* Throttled warning messages for disabled achievements to no more than once every 60 seconds.
* Made disconnect messages wrap so they don’t get truncated.
* Made kick / disconnect messages more legible.
* Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
* Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution.
* Fixed lock radar rotation option in the GUI. Setting this option now works.
* Fixed a buffer overrun exploit that could be used to attack/crash servers.
* Fixed a crash at startup when no sound emitter scripts were loaded.
* Smoke grenades:
o fixed occlusion bug.
o made it bigger.
o reduced grenade elasticity.
* De_Inferno
o fixed known exploits and bugs.