
Le patch 1.0.4.13 sera effectif au prochain démarrage du client Steam.
La liste complète des changements se trouve dans la suite de la nouvelle.
Shattered Horizon version 1.0.4.13
* Added in game voice chat support offering talk to team, talk to all, player muting and global disable.
* Improved Ranking system adds 50 new experience ranks better tailored to both new and existing players.
* As a player ranks up cosmetic changes are added to the space suit to distinguish between new and experienced players in game.
* Tutorial screens added to main menu.
* Added support for 5:4 monitor resolutions such as 1280x1024.
* MPR grenades have been made more effective against flying targets.
* HUD targeting brackets no longer appear on spawning astronauts.
* No longer possible to hit tankshots from the front, or visor shots from behind.
* Main menu, level loading, team selection and match results screens have been redesigned.
* All game audio has been re-mastered to improve dynamic range between effects.
* Added sound effects for when a round has 2 minutes left and 10 seconds left.
* In game chat now supports special characters such as ä, ö , é …
* Server browser list now refreshes every few seconds. Dead servers are removed from list.
* Added Rules Info page to server browser screen.
SERVER version 1.0.1.5
* Servers can now be set to limit access to players above, below or between configurable point thresholds with the limits appearing in the server browser Rules column.
* Added Melee Only (MO) option to server configuration options.
* Added configurable away from keyboard (AFK) auto-kick to server options.
* Added tooltips to server GUI.
BUG FIXES AND OPTIMIZATIONS
* Fixed a bug that allowed dead third party servers to appear in the server browser list.
* Fixed an issue where players could not connect to a server due to a protocol error.
* Fixed a bug that could cause a server to crash.
* Fixed a bug in Assault mode where ending a round in silent running mode caused some elements of the HUD to disappear when starting the next round.
* Fixed a bug that could cause the game to hang on exit.
* Fixed an issue that could cause the screen to flicker when changing resolutions.
* Fixed a minor bug with the logic of the hand computer menu.
* Fixed a rare bug that could cause grenades to detonate at an incorrect position.
* Fixed a few rare crash bugs.
* Fixed double-buffered and triple-buffered v-sync.
* Physics calculations (substepping) have been optimized.