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La liste complète des changements se trouve dans la suite de la nouvelle.
America's Army 3
* Removes Password from AA3Launch.log
* Fix for MBS not working after server changes to a new map
* Fixes TeamReady in Mission Preplanning
* Updated authentication SDK to improve reliability and performance
* Fix for freezing on training mission load
* Improved performance on loading maps/training missions
* Fixed several small memory leaks
* Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
* Modified training authentication so it is more efficient
* Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
* Fixed Admin add Player Admin
* Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
* Add new AdminListPlayers to get list of players and their player ID's
* Removes most of the server log spam, especially that tied to missions and mission setup and ROE
* Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
* You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
* Modified program startup to clear out any old ATS temporary files
* Improved scoring messaging support for training missions
* Fixes several scoring issues
* Optimizes more of the authentication code and adds better exception handling in it
* Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
* Fixes issues with single player stats not correctly initializing all of the time
* Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
* Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
* Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
* Adjusts the close menu logic to always close properly so double menus should no longer happen