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Les options s'enrichissent de nouvelles possibilités comme définir un nombre minimum de joueurs et divers problèmes liés à la liste des matchs disponibles, à la gestion de caractères spéciaux, à l'affichage du ping trouvent également leur solution.
La liste complète des changements se trouve en anglais dans la suite de la nouvelle.
Singleplayer
# Fixed health not changing with the difficulty level.
# Keyboard controls remapping in single mode now carry into multiplayer mode.
# A buddy will no longer get stuck when healing him while player is receiving damage.
# Stats of favourite weapon are now properly reset between loaded save games.
# The mortar will no longer move the player through wall.
# Mission objectives markers are now show properly after loading a save game.
Multiplayer
# Server's IP address now displays in lobby, beside the match's name (for direct IP join to work)
# Dedicated Server can now be launched in command line.
# Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
# Fixed a bug causing random crashes when joining a game.
# Ranked matches in progress will no longer display in the match list.
# Fixed players with same name by using identifiers instead of names.
# Fixed crash when creating a LAN game without a network cable.
# The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
# When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
# Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
# Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
# Vehicles will now always respawn even if they are never used.
# Fixed users not being able to see a match if the host switched match mode after a rank.
# Fixed a glitch that could make a player invisible to another.
# Fixed incorrect check for negative values when adjusting diamond count.
# Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
# Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
# Fixed Field Manuals not unlocking after game mode change.
General
# Fixed glider key remapping.
# Game will now minimize in order to show the website when clicking on ubi.com.
# Dolby 5.1 is now supported for most sound cards.
# Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
# Added CPU Intensive benchmark test run.
# Fixed Jackal Tapes and Partner Tapes pages.
Map editor
# Fixed crash in editor when deleting many objects in very rapid succession.
# Fixed crash in editor during parsing of the map headers.
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