Gore : Ultimate Soldier est un FPS moisi sorti en 2002 et tombé dans l'oubli total. Oubli total ? Non ! Des irréductibles de 4D Rulers on tenté de faire financer leur jeu pendant des mois par la communauté pour leur offrir Gore Special Edition. Le jeu est donc disponible gratuitement au téléchargement pour un peu plus de 500 Mo. Si vous êtes devenus fous, vous aurez aussi la possibilité de vous payer une clé premium, dont le prix n'est pas indiqué, mais qui devrait vous permettre d'obtenir des mises à jour graphiques, des nouveaux niveaux et d'autres trucs insignifiants.
Les changement par rapport au jeu original (2002, et il avait déjà 3 ans de retard graphiquement) sont contenus dans le changelog qui se trouve dans la suite de la nouvelle.
Les changement par rapport au jeu original (2002, et il avait déjà 3 ans de retard graphiquement) sont contenus dans le changelog qui se trouve dans la suite de la nouvelle.
Gore 1.60.9 Changelist
(Public Installer Version)
Interface:
* Fixed the loading screens for single player mode.
* Fixed a bug which made the "Scenario" option in the in-game server creator not selectable.
* Startup screen now displays Gore's ESRB rating, and content warning.
* Startup screen now simplified to one screen of info.
* Added two new visual descriptions of Premium key features to the loading screen.
* Added two new face icons to game font.
* Sound setup menu now plays a random sound effect when you change the volume, to better gauge your choice.
* Sound setup menu bug fixed which prevented people from clicking to reach 100%.
* Gore's initial default setting for bandwidth is now at a higher setting instead of 56k.
* Gore's initial default setting for volume is now 100% instead of 50%.
* Replaced Vertigo thumbnail with one which matches the new look of the map.
* Added F1 help window for Assault mode.
Levels:
* Shafted is removed from the game due to technical and gameplay issues.*
* Extended the death volume in Vertigo so players will not pass it and fall for much longer.
* Fixed two invisible brushes in Vertigo which caused players to occasionally catch on them.
* Fixed a few ladders in Ascension which were sometimes hard to climb if you weren't aligned perfectly.
* Removed old, unneeded nuke warehead from old bombing missions from a few levels.
* Fixed an invisible collision in MOB base in Gothic.
* Removed some 2D iron gates from Compound which mistakingly appeared in Assault.
* Fixed an area in Compound near the Silos where players became stuck on the fence.
* Returned the rocket launcher in Plant to it's old position, floating in air above the jump pad.
* Fixed some texturing errors in Illegal.
* Fixed a typo in the title of "Steps of Cygnus" which appeared in the main menu.
* Made the pickups for CTF in Cygnus a bit more even between bases.
* Removed the wall\gate in front of UMC base in Illegal which appeared in CTF mode.
* Fixed the teleporters in Anthem so the glow effect once again appears.
* Fixed a bug in Gothic which made it appear in the game as a CTF map.
* Did some texturing and lighting work to Compound.
* Some level titles are now shortened in the menu, matching the filename title everyone calls them anyway.
* Did some texturing work and completely relit Metal Muse.
* Fixed a texturing error in Warehouse.
* Fixed collisions on metal doors which appear in some modes in Warehouse so shots will not pass through them.
Gameplay:
* Fixed computer controlled UMC mediums in Singleplayer from not changing to melee after their guns ran out of ammo.
* Chicks spawn with healers again in Deathmatch\CTF again.
* Shaun uses the UMC Sniper Rifle again.
* UMC sniper rifle primary fire is slightly less accurate when used by non sniper classes..
* Taunts are now titled as numbers so the commands are simply "taunt #" instead of "taunt Taunt#".**
* Meatsaw is much more accurate when attempting to cut objects in motion.
* Healing gas will no longer heal Ore Cells in tactical.
* Workaround for a glitch which made heavies take less head shot damage than other players despite being set to be equal.
* Flamethrower primary can now set fire to surfaces, but in smaller size than secondary.
Graphics:
* Completely replaced the sky in Vertigo and Ascension.
* Did some texturing and lighting work to Vertigo and Industrial.
* Did some graphics work to Illegal Tender.
* Fixed a texture error in Warehouse SP mission.
* Retextured the exterior of MOB base in Tucson with a higher resolution texture.
* Fixed some texturing errors in Tucson.
* Adjusted the spot fire effects.
* Did some texturing work to Plant.
Sounds:
* Replaced a few ambient sounds.
* Did some sound work to Illegal Tender.
* Added some more taunt sounds to the players.
* Adjusted volume on some taunts.
Code:
* URL protocol for connecting to gore servers via web browser gorese:// links is implemented automatically during installation. ***