Le site officiel de Nexuiz, le FPS gratuit d'Alientrap basé sur le Quake Engine, propose de télécharger un patch d'une quinzaine de méga-octets faisant passer le jeu en version 2.21. Cette nouvelle version apporte un nouveau HUD, des nouveaux models (armes et objets) et un bon nombre de corrections de bugs.
Et comme une bonne nouvelle n'arrive jamais seule, ce patch est accompagné d'un gros map pack contenant 35 cartes conçues par les développeurs mais aussi la communauté autour du jeu et une campagne solo. Ce pack peut se télécharger à l'adresse suivante, un miroir est également disponible chez 3D Gamers.
Et comme une bonne nouvelle n'arrive jamais seule, ce patch est accompagné d'un gros map pack contenant 35 cartes conçues par les développeurs mais aussi la communauté autour du jeu et une campagne solo. Ce pack peut se télécharger à l'adresse suivante, un miroir est également disponible chez 3D Gamers.
Nexuiz full install v2.21, patch v2.21 & map pack
This new version brings new weapon models and item models, new HUD graphics, support for multiple campaigns, and a number of bugfixes.
Changes from 2.1 to 2.2.1:
Visuals:
- new Nexus skin - the old one had too much red and was confusing in team matches
- back to original Carni model (2.1's was badly centered when walking and became harder to hit)
- two new crosshairs, added crosshair alpha setting to menu
- new shotgun model
- new MG model
- new armor/health models and HUD (thanks to tZork and Morphed)
- cells now stand on the floor instead of floating in the air for consistency
- MG muzzle flash now attached th the player, won't lag behind him
- CTF flag now attached to the player, won't lag behind him
- scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
- tChr's grenade bounce sounds
- two new crosshair images
Features for players:
- support for multiple campaigns
- con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
- replaced single-image + wav video capture by AVI video capture
- Nex settings for minstagib and regular gameplay now have separate cvars
- FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
- event log now contains chat bubble status to log typekills
- separate chat area; voting also appears there for better visibility
- new chat macro %p - player you last pointed at (that is, whose name was shown)
- auto team selection now chooses the lowest scoring team in case of equal player counts
- the server's map list can be shown using "cmd maplist"
- added support for external server browser bot detection (ping = 0 for bots only)
Features for servers:
- g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
- g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
- map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow
Features for mappers:
- ammo/armor pickup amount can now be overridden my mappers
- multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
- added support for Q3 CTF entities
- new entities: func_rain, func_snow
- support for animmap shaders
Changes:
- default download speed increased because of large map downloads
- increased Nex reload time for more even weapon balance, also reduced damage slightly
Bugfixes:
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from appearing in red)
- increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some maps
- removed annoying debug print in LMS
- fixed LMS
- increased version at top of this file