Ubisoft décide de dévoiler Red Steel, le seul FPS annoncé sur Nintendo Wii, à travers une série d'images présentant -enfin- des environnements nouveaux. Si la variété et les choix esthétiques sont plutôt de bonne augure, la partie graphisme du jeu n'est sans doute pas son point fort, Ubi devrait plutôt insister sur le gameplay unique avec le contrôleur de la console (la Wiimote).
-Gamesatra te donne raison...
The panel was concluded with a lengthy question and answer period with the audience, of which the most interesting inquiry came regarding the marketing focus on promoting a game's visual fidelity and photorealism rather than its intrinsic value in terms of fun. Responding to this, Bocsta recalled a recent comment from industry icon Nolan Bushnell who expressed confusion at developers' ongoing “quest for photorealism.”
“Somebody's going to get there first, and then once they do, you can't say 'hey, my photorealism is better than yours',” Bocsta commented. “[Game developers] are all going to be there, and the race is over.” This sentiment was echoed by the other panelists, who expressed that going forward, a tendency to create titles like Katamari Damacy and others that portray an unique sense of style in a game is going to be more important than achieving an accurate representation of the real world.
Menfin !