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Valve vient de sortir un nouveau patch pour DoD, il sera effectif la prochaine fois que vous redémarrerez Steam. Pas de secrets, il ajoute et corrige ce qui avait été initialement prévu.

Le changelog complet (en anglais) se trouve dans la suite de la nouvelle.

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

* Added new Detonation game mode
* Added two new Detonation maps: Jagd and Colmar
* Added film grain and color correction cinematic effects while in spectator
* Optimizations to the player animation blending system
* Improved bullet and melee attack hit detection
* Shortened the BAR reload time
* Reduced recoil and fire delay on the Garand
* Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
* Added new image-based texture blending shader
* Added new light warping shader
* Added new phong Shading/Rim Lighting on player models
* Added support for bloom on DX8 video cards
* Added vertex lighting to props
* Fixed a case where players could get under terrain in Argentan
* Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
* Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
* Added blocking walls to enemy spawn entrances
* Fixed stepping over window ledges in Avalanche
par utr_dragon Commenter
Partager | Source : Steam

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